namespace VRage.Scripting
{
	/// <summary>
	///     API target
	/// </summary>
	public enum MyApiTarget
	{
		/// <summary>
		///     No API target. Unrestricted compilation (no whitelisting, no instruction counting)
		/// </summary>
		None,
		/// <summary>
		///     Mod API target. Whitelisted, but no instruction counting.
		/// </summary>
		Mod,
		/// <summary>
		///     Ingame API target. Whitelisted and instruction counted.
		/// </summary>
		Ingame
	}
}
